![]() I recommend getting two scouts at the start to explore all areas next to your town hall and then returning one scout back into a villager to get a better economy. If you need some help with that, check out the "Build Order" section of this guide. In this game stage you should usually focus on completing your building process and getting a strong economy. I often find myself going for it after "Colonization". ![]() Go for this one before you start experiencing happiness problems. Therefore you should pick it up in the later stages of the game when you probably have some stacks stored. Furhtermore you can collect stacks before you unlock the skill, it simply does not increase your damage. ![]() It is very unlikely that you manage to own a lot of stacks for this ability in the early stages. However, the killing of 20 civilians in total is required to achieve it. "Guerilla Tactics" may grant your units an incredible 40% damage buff. So the skill "Legendary Heroes" will not have a lot of impact in the early stages. Signy starts as a very weak unit but she becomes extremely powerful in year 803. It is not such a big problem to delay your military skills for this strategy because a few of snake's abilities of this lore chapter are not that useful before the late game. Furthermore the lesser maintenance costs of your army will allow you to recruit much more armed forces, which may result in a military advantage when you combat your foes.Īt next I usually go for "Black Market" because at this time the economy should be capable of opening trade routes and of the supply of the population at the same time and the additional money income will be essential to get a very big warband. I recommend to rush for "Field Rations" offered by "Stolen Lore" immediately after picking up "Trading" at the start because it will synergize very well with "Under Pressure" and compensate your economic weakness. The most effective path may vary according to the situation. You should build it when signy is hurt to a significant degree. However, the perfect moment for it varies drastically. when your food production gets high enough, build a trading postįurthermore you should build a healer's hut. > you should have at least 10 military camps at the endġ3. > do not build too much houses, make sure you can keep your growing population happy add more military camps (with the focus on skirmisher camps) and houses second longship dock if you have enough coasts, otherwise trading postġ2. second woodcutter's lodge (try to prioritize forest areas)ġ0. colonize more areas for space, fame and happiness -ĩ. second house in the area with the woodcutter's lodge food building that fits your food area (farm, hunter hut or fisher hut)Ħ. woodcutter's lodge next to the start areaĤ. colonize a second area (try to leave one food area for later) -ģ. Of course the build order can vary according to the stiuation you are facing but in general the following is a good way to go for: ![]()
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